Provides boost even if the Weapon Control system is damaged, hacked, or ionized.For example, with fully-trained crew and three reloaders, the multiplier is 0.8/(1 + 3/10) = 0.615, meaning a Flak 1 would fire in 6.15 seconds. If "C" is the crew skill multiplier and "R" is the number of reloaders, the charge time multiplier is: C / ( 1 + R / 10 ).Cooldown is the inverse of firing rate, so one Automated Reloader divides cooldown by 1.1. Reloaders stack additively, so three of them increase firing rate by 30%. You could think of it as increasing shots per minute. It actually increases firing rate by 10%. The augment description is somewhat misleading.Stacks additively with multiple reloaders, and stacks multiplicatively with crew skill."Cooldown between weapon shots is improved by 10 percent." Note: augmentations that can be stacked will have a corresponding note.ฤก7 September 2012 Automated Re-loader In other cases, if you loot an augment and don't have room for it, you must choose one augment to leave behind without receiving any scrap value, and this augment will be permanently lost after the FTL jump. If you loot an augment that you already own and it does not stack, you receive 25 scrap instead (regardless of the augment value). The ones that don't stack are grayed out in stores if you already own one (once your ship's augmentation slots are filled, any store augmentations will be greyed out too). Most of the stat-boosting Augmentations stack with each other. FTL Navigation) and effects ( Reverse Ion Field). Their benefits range from improving stats ( FTL Recharge Booster) to granting entirely new abilities ( Adv. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. They can be bought at stores or rewarded from events. Augmentations are items that provide benefits to your ship.
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